![]() ![]() ![]() A third BESA and a smoke projector would be fitted in the front hull. The vehicle was specified initially to be armed with two QF 2 pounder guns each located in a side sponson, with a coaxial BESA machine gun. For these purposes, if was heavily armoured, and the tracks ran around the length of the hull for maximum weight distribution and off-road performance. For these purposes, great speed and heavy armament was not required. In accordance with British infantry tank doctrine and based on the expected needs of World War I-style trench warfare, the tank was required to be capable of navigating shell-cratered ground, demolishing infantry obstacles such as barbed wire, and attacking fixed enemy defences. The British turned to this tank after a great number of tanks were lost in France. Initially specified before the outbreak of the Second World War, the (General Staff designation) A20 was to be the replacement for the Matilda II and Valentine infantry tanks. This series of tanks was named after Winston Churchill, who was Prime Minister of the United Kingdom and Minister of Defence at the time, and had been involved with the development of the tank as a weapon during the First World War. It was one of the heaviest allied tanks of the war. The Tank, Infantry, Mk IV (A22) was a heavy British infantry tank used in the Second World War, best known for its heavy armor, large longitudinal chassis with all-around tracks with multiple bogies, and its use as the basis of many specialty vehicles. Premium tank, requires no additional research ![]() This plays into post-battle rewards, where the Churchill III is all but guaranteed great profits after a good match. Note - This tank generates much more base exp compared to pretty much every other tank in the game.Being a good player in this tank will benefit you greatly. The upkeep costs for the Churchill are low and a good match can earn you anything between 10-20,000 credits, sometimes even more. Non-premium crews that can be plugged in to any of these are the KV-1, KV-1S, and T-150. With a one-crew-for-each-position crew setup - Commander/Gunner/Driver/Radio Operator/Loader - the Churchill III is crew-compatible with three other Soviet premiums: the KV-1 Shielded, KV-220-2, and the newer KV-1SA the exact same crew can be used in all three tanks without penalty. And beware whilst on turret down positions: thanks to the slope on the front hemisphere, you will auto-bounce many small caliber shots, but optical devices will be taken out very frequently if you do this. Tracking an enemy in a peek-a-boo position can keep him permanently stuck while dealing consistent damage if you stay out of his gun and keep firing at front wheel. The low damage and high rate of fire call for you to do module damage instead of trading shots at range - try not to engage enemy heavies beyond punching distance. A KV-2 can one-shot a Churchill without breaking a sweat, even though you can use the reload time of the gun to hammer it and the 122mm gun on the KV-85 takes out more than half of your tank per shot, but if you can get to its flanks they are quite weak and hitting it repeatedly can end up setting it on fire. The AT 2 should be absolutely avoided same goes for the T-150. Similar situation with the T1 Heavy Tank and BDR G1 B. The KV-1 can be a problem, unless you can get at close range and hammer his driver's hatch. Lights and mediums of your own tier fear the Churchill III's firepower, but Tier V - VI heavies are to be avoided. Furthermore, despite a relatively poor accuracy shots tend to go down the center of the aim circle. ![]() The Churchill is also one of the few tanks that maintains decent accuracy when firing on the move. Aiming at delicate areas of enemy tanks and having the Dead Eye skill can devastate opponents. The Churchill III's gun is virtually transformed into a machine gun when equipped with a Tank Gun Rammer, making it have a two-second reload with a 50% crew if you can get your crew to 100% you can have less than a two-second reload time. This tank makes up for its slow traverse speed with the fast fire of its gun. The Churchill III is a decent heavy tank but is slower than most others. Large and sluggish, vulnerable to flanking and artillery.Standard rounds and repair bills are very cheap, good credit earner.Preferetial MM, on its own this tank will never see Tier VII opponents.Good durability - nice frontal armor and large hitpoint pool.Excellent premium APCR rounds with high shell velocity and penetration. ![]()
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